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MRCBG

A service that sparks exciting interaction between people during boring transfer times

MRCBG is a mixed reality game that encourages social interaction and teamwork among strangers in public places where people are stuck waiting for long and boring transfers. These transfers can take up to five hours or more, leaving people with nothing to do but use their phones.

To play the game, users wear shared mixed reality headsets and cardboard guns, which are transformed into virtual weapons with stunning graphics. Players are divided into two teams and engage in a shooting game. The cardboard guns can also be kept as souvenirs, allowing players to take home memories of the game.

Have a look...

With 3D models, you can explore the form from different angles and examine every design detail. You can also use your smartphone to visit the website and try the AR mode, which lets you place these models in real-world settings.

About this project

  • My role : Individual
    User research / User experience/ Industrial design
  • Main tools involved
    Fusion360(Sheet metal), Keyshot
  • Project duration
    2.5 weeks

Design background

People need something to play with

Commuters often find transferring to be a nightmare, as it is often the most tedious part of their journey. If they are not able to leave the transfer area and explore the surrounding area during a long layover, their options for activities during the lengthy wait are limited.

Research

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What is MR (Mixed-reality) ?

MR, or mixed reality, combines AR and VR to allow individuals to interact with virtual elements within their real-world surroundings. This technology allows for a seamless blend of the virtual and physical worlds.

Metavese? But the mass market consumers aren't really into it

The Metaverse is a virtual world where people can engage in various activities, created within an artificial context. It is believed that MR headsets will be the primary method for accessing the Metaverse, though currently, hardware limitations hinder its widespread adoption. Research suggests that we are still in the early stages of Metaverse popularization.

Possibility

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What about A MR game that sparks interaction between people in the airports?

1. DIY and handcrafts kill time and are good for mental health Handcrafting has been found to have therapeutic benefits for individuals with conditions such as stroke, cancer, and mental illness. One respondent even suggests that the act of creating something out of a material can be a form of self-discovery and fulfillment for the hands, heart, and brain.

2. Shared service holds the cost down MR devices can be expensive and may not always be necessary. By sharing these devices through shared services, people who may not be able to afford their own can still experience MR technology, and unnecessary purchases can be avoided. This allows for the full utilization of MR headsets and reduces waste.

Combining cardboard and controller

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Cardboard items fit securely onto the controller with two docking points on the sides and fits comfortably in the user's hand, with all buttons functioning properly.

Shared MR Devices

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Every section of the machine includes a pair of MR headsets, a controller for rental, and a wireless charging plate for use while the devices are not rented. The machine's top screen displays advertising, announcements, and other information for users.

Process in 3D

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The project involves creating multiple products, including two that must fit comfortably on the human body and a cardboard attachment that must fit securely and function properly on the controller. The cardboard designs can be created using the sheet metal function in Fusion360, allowing for the creation of foldable models. The products designed consisted of:

1. MR headset
2. Controller
3. Cardboard
4. Kiosk

Designed for long endurance

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To ensure the longevity of the rented products, they are designed using affordable and durable materials such as strong PP plastic. These materials protect the PCBs and provide all necessary functions for use during gameplay.

Sparking interactions between people

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Players are split into two teams, comprising individuals from various locations around the globe. The game provides an opportunity for interaction among people who may never have otherwise crossed paths.

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Designed by hc-design.